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- on mouseDown
- global occupied, topupied, shaker
- set shaker to 1
- if the visible of sprite 11 = 0 then
- puppetSprite(10, 1)
- set the visible of sprite 8 to 0
- set the locV of sprite 10 to 233
- set the locH of sprite 10 to 559
- set the visible of sprite 10 to 1
- set the visible of sprite 5 to 0
- set the castNum of sprite 11 to 19
- set occupied to 1
- set the visible of sprite 11 to 1
- puppetSprite(11, 1)
- SHWUNK()
- else
- puppetSprite(14, 1)
- set the visible of sprite 12 to 0
- set the locV of sprite 14 to 235
- set the locH of sprite 14 to 558
- set the visible of sprite 14 to 1
- set the visible of sprite 5 to 0
- set the castNum of sprite 17 to 19
- set the visible of sprite 17 to 1
- puppetSprite(17, 1)
- set topupied to 1
- SHWUNK()
- end if
- checkpoker()
- set the visible of sprite 31 to 1
- updateStage()
- end
-